This guild is a mix of fighting and magic.
War Wizards use blunt weapons to 'Maul' their enemies.
War Wizards have one of the best defensive spells in the game 'Stoneskin.'
'Stoneskin' casts layers of protection that take all damage until all layers of stoneskins are depleted.

Guild location:

from the North Gate of Lirath:
5n, 2ne, 7n, nw, 2n, u, 3n, tower, e



Rearrange advice:

INT 20
STR 18 ('Earthen Might' will get this to 25)
CON 14
DEX -
WIS -


Advancement plan:

f to 10
f.c.m to 15
f.c.m.b to 75
m.s to 10
m.s.o 15
m.s.d to 15
f.c.s to 100
f.c.m.b to 150
f.c.s to 150

**You must choose one of the plans from here**

Plan 1 -> for Best Hammers: 15 stoneskins +6 STR
Plan 2 -> for Max skins: 18 skins, okay hammers, +6/7 STR

--Plan 1--
m.s.o.t to 50
m.s.d.s to 50
m.s.o.t to 150
m.s.d.s to 150
m.s.o to 150
m.s to 150
f.c.s to 175
f.c.m.b to 250
f.c.s to 225
f.c.m.b to 250
f.c.s to 225
m.i.s to 150
m.i to 100
m to 150
m.p to 80
f.c.m.b to 400
f.c.m to 225
f.c to 225
f to 225
m.p to 150
f.p to 225
Max the rest of fighting
Max the rest of Magic

--Plan 2--
m.s.o.t to 50
m.s.d.s to 50
m.s.o.t until you get Stone Hammer
f.c.s to 175
m.s.d.s to 150
f.c.m.b to 250
m.s.d to 150
f.c.s to 225
f.c.m.b to 325
m.s to 150
f.c.m.b to 400
m to 150
m.p to 80
f.c.m to 225
m.i.s to 150
f.c to 225
f to 225
m.p to 150
f.p to 225
m.i to 150
Max the rest of Magic
Max the rest of Fighting



Skills

Skill: Maul
Usage: maul
Minimum level: 25 levels in fighting.combat
Cost: Dependent on level
Description:
Maul allows you to use a blunt weapon to beat someone, adding you skill in fighting.combat.melee.blunt and fighting.combat.special to the attack

Skill: Judge
Usage: judge or judge against
Description:
The judge command is used to see how good weapons and armour are and to
compare them against each other. It uses your skill in general.evaluating.




Offensive Spells

Spell Name: Minor Elemental Blast
Skill Used: magic.spells.offensive.target
GP Cost: 50
Level of M.S.O to acquire 5
Usage: cast minor elemental blast
Description:
This spell generates a random effect of an elemental nature to harm an enemy.
Spell damage is very minor.

Spell Name: Elemental Blast
Skill Used: magic.spells.offensive.target
GP Cost: 100
Level of M.S.O to acquire: 35
Usage: cast elemental blast
Description:
This spell generates a random effect of an elemental nature to harm an enemy.
Spell damage is minor.

Spell Name: Elemental Burst
Skill Used: magic.spells.offensive.area
GP Cost: 200
Level of M.S.O to aquire: 50
Usage: cast elemental burst
Description:
This spell will buffet your enemies with a random elemental effect.
Spell damage is minor.

Spell Name: Fist of Stone
Skill Used: magic.spells.offensive.target
GP Cost: 200
Level of M.S.O to aquire: 80
Usage: cast fist of stone
Description:
This spell calls the spirit of the earth to gather forth into the form of a fist of stone to strike your enemy.
(skill*3)/6 = blunt dmg

Spell Name: Crystal Shards
Skill Used: magic.spells.offensive.target
GP Cost: 300
Level of M.S.O to aquire: 95
Spell Usage: cast crystal shards
Description:
This spell creates several razor sharp crystal shards to filet your enemy.
(skill*3)/7 = Sharp dmg

Spell Name: Engulf
Skill Used: magic.spells.offensive.target
GP Cost: 250
Level of M.S.O to aquire: 120
Usage: cast engulf
Description:
This spell calls upon the earth to rise up and hold your opponent in a mass of clay.
Opponent can still teleport out.

Spell Name: Stone Hammer
Skill Used: magic.spells.offensive.target
GP Cost: 150
Level of M.S.O to aquire: 125
Usage: cast stone hammer
Description:
This spell let's you conjure a powerful Hammer, that has the energy and vitality of magic fueling it.
Enchant = skill/30, max is 40.
DMG: B(skill/30+70)/(skill/20), B(skill/20+40)/(skill/40), B50(skill/25), B90/(skill/20), M90/20
Hit: Averages out to be the first part of DMG +20
Skill Used: Fighting.combat.melee.blunt

Spell Name: Earth Maw
Skill Used: magic.spells.offensive.target
GP Cost: 350
Level of M.S.O to aquire: 130
Usage: cast earth maw
Description:
This spell strikes the target with a large block of stone, crushing them.
(skill*3)/6 = blunt dmg.

Spell Name: Earthquake
Skill Used: magic.spells.offensive.area
GP Cost: 400
Level of M.S.O to aquire: 130
Usage: cast earthquake
Description:
Using the powers of the elements you cause the very earth to rise up and crush your foes.
(skill*3)/5 = blunt dmg

Spell Name: Vulcanian Hammer
Skill Used: magic.spells.offensive.target
GP Cost: 600
Level of M.S.O to aquire: 150
Usage: cast vulcanian hammer
Description:
This spell draws upon the molten earthen core to form a huge Vulcanian Hammer.
DMG: B60/(skill/15), B50/(skill/15), F50+(skill/15), M40+(skill/15)
HIT: MIS/22 + ( 0 to MIS/44 )
SKill Used: Minimum 250 in f.c.m.b

Spell Name: Volcano
Skill Used: magic.spells.offensive.area
GP Cost: 450
Level of M.S.O to aquire: 150
Usage: cast volcano
Description:
Using the powers of the elements you create an erupting volcano under your foes.
(skill*3)/7 = Fire dmg, (skill*3)/7 = blunt dmg,

Spell Name: Earthen Hammer
Skill Used: magic.spells.offensive.target
GP Cost: 350
Level of M.S.O to aquire: 150
Usage: cast earthen hammer
Description:
This spell forms a solid pillar of dense stone to strike down your foes.
Is set for 1K blunt dmg,


Defensive Spells

Spell Name: Improved Amrour
Skill Used: magic.spells.defensive.target
magic.spells.defensive.self
GP Cost: 100
Level of M.S.D to aquire: 50
Usage: cast improved armour
Description:
A protective spell that helps augment your current armour.

Spell Name: Iron Defense
Skill Used: magic.spells.defensive.target
magic.spells.defensive.self
GP Cost: 300
Level of M.S.D to aquire: 100
Usage: cast iron defense
Description:
A protective spell that helps augment your current armour.
The essence of stone will form a weightless suit of armour around your target
AC Sharp : M.S.D /9 + sometimes 150
AC Blunt : M.S.D /9 + sometimes 150
AC Pierce : M.S.D /9 + sometimes 150
AC Fire : M.S.D /9 + sometimes 150

Spell Name: Earthen Guard
Skill Used: magic.spells.defensive
magic.spells.defensive.self
GP Cost: 450
Level of M.S.D to aquire: ???
Usage: cast earthen guard
Description:
This spell summons the hazy form of a large earthen hand to surround the recipient
The hand is invisible, but appears briefly when the wearer is struck in combat.
AC:S150, B350, P150, F200, C50, Air50, Psionic50. All get a random 50 max bonus.
This spell is SET IN STONE. M.S.D does not make it any better or worse!

Spell Name: Stoneskin
Skill Used: magic.spells.defensive.target
magic.spells.defensive.self
GP Cost: 800
Level of M.S.D to aquire: 150
Usage: cast stoneskin
Components: pinch of diamond dust
Description:
This spell causes the targets skin to harden and become stone-like.
Any attack made will have to break through the stoneskin before it could do any real damage.
Hits = [12 + skill/230 ] + 1


Miscellaneous Spells

Spell Name: Summon Mephit
Skill Used: magic.spells.misc
GP Cost: 90
Level of M.S.M to aquire: 25
Usage: cast summon mephit
Description:
This spell will summon a mephit of a random type to attack your enemy.
A mephit is a small type of elemental creature.
Type 'dismiss mephit' to get rid of mephit.

Spell Name: Elemental Bonding
Skill Used: magic.spells.misc
GP Cost: 400
Level of M.S.M to aquire: 120
Usage: cast elemental bonding
Description:
This spell allows you to magically repair armour and weapons.
The object must be on the ground.

Spell Name: Summon Soldier Warwizard
Skill Used: magic.spells.misc
GP Cost: 400
Level of M.S.M to aquire: 125
Usage: cast summon soldier warwizard
Components: small onyx
Description:
This spell will summon a warrior to attack your enemy.
Type 'dismiss soldier' to get rid of Soldier.
All stats are 1/2 that of Hero, see below.

Spell Name: Earthen Might
Skill Used: magic.spells.misc.target
GP Cost: 400
Level of M.S.M to aquire: 140
Usage: cast earthen guard
Components: pinch of diamond dust
Description:
This spell calls upon the forces of earth to transform your muscles to rock hard granite.
One point of strength is added for every 100 points of bonus in m.s.m to a maximum of 25.

Spell Name: Shatter
Skill Used: magic.spells.misc.target
GP Cost: 350
Level of M.S.M to aquire: 125
Usage: cast shatter
Description:
This spell causes the strength of the material of your opponents weapon to weaken.

Spell Name: Summon Hero Warwizard
Skill Used: magic.spells.misc
GP Cost: 700
Level of M.S.M to aquire: 150
Usage: cast summon hero warwizard
Components: small onyx
Description:
This spell will summon a hero to attack your enemy and protect you.
The hero will follow you.
Type 'dismiss hero' to get rid of Hero.
Hero lvl: 140 to 160
Hero HP: 14K to 16K
Name hero? = 'type name hero (max 8 charactors)'


Special Spells

Spell Name: True Sight
Skill Used: magic.spells.special
GP Cost: 600
Level of M.S.S. to aquire: 60
Usage: cast true sight
Description:
This spell allows the caster to detect hidden or invisible targets.





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