This guild is a mix of fighting and magic. War Wizards use blunt
weapons to 'Maul' their enemies. War Wizards have one of the best defensive
spells in the game 'Stoneskin.' 'Stoneskin' casts layers of protection that
take all damage until all layers of stoneskins are depleted.
Guild
location:
from the North Gate of Lirath: 5n, 2ne, 7n, nw, 2n, u,
3n, tower, e
Rearrange advice:
INT 20
STR 18 ('Earthen Might' will get this to 25) CON 14 DEX - WIS
-
Advancement plan:
f to 10 f.c.m to 15 f.c.m.b
to 75 m.s to 10 m.s.o 15 m.s.d to 15 f.c.s to 100 f.c.m.b to
150 f.c.s to 150
**You must choose one of the plans from
here**
Plan 1 -> for Best Hammers: 15 stoneskins +6 STR Plan 2
-> for Max skins: 18 skins, okay hammers, +6/7 STR
--Plan
1-- m.s.o.t to 50 m.s.d.s to 50 m.s.o.t to 150 m.s.d.s to
150 m.s.o to 150 m.s to 150 f.c.s to 175 f.c.m.b to 250 f.c.s to
225 f.c.m.b to 250 f.c.s to 225 m.i.s to 150 m.i to 100 m to
150 m.p to 80 f.c.m.b to 400 f.c.m to 225 f.c to 225 f to
225 m.p to 150 f.p to 225 Max the rest of fighting Max the rest of
Magic
--Plan 2-- m.s.o.t to 50 m.s.d.s to 50 m.s.o.t
until you get Stone Hammer f.c.s to 175 m.s.d.s to 150 f.c.m.b to
250 m.s.d to 150 f.c.s to 225 f.c.m.b to 325 m.s to 150 f.c.m.b
to 400 m to 150 m.p to 80 f.c.m to 225 m.i.s to 150 f.c to
225 f to 225 m.p to 150 f.p to 225 m.i to 150 Max the rest of
Magic Max the rest of Fighting
Skills
Skill: Maul Usage: maul
Minimum level: 25 levels in fighting.combat Cost:
Dependent on level Description: Maul allows you to use a blunt
weapon to beat someone, adding you skill in fighting.combat.melee.blunt and
fighting.combat.special to the attack
Skill:
Judge Usage: judge or judge against
Description: The judge command is used to see how good
weapons and armour are and to compare them against each other. It uses your
skill in general.evaluating.
Offensive Spells
Spell Name: Minor
Elemental Blast Skill Used: magic.spells.offensive.target GP
Cost: 50 Level of M.S.O to acquire 5 Usage: cast minor
elemental blast Description: This spell generates a
random effect of an elemental nature to harm an enemy. Spell damage is very
minor.
Spell Name: Elemental Blast Skill Used:
magic.spells.offensive.target GP Cost: 100 Level of M.S.O to
acquire: 35 Usage: cast elemental blast
Description: This spell generates a random effect of an
elemental nature to harm an enemy. Spell damage is minor.
Spell
Name: Elemental Burst Skill Used:
magic.spells.offensive.area GP Cost: 200 Level of M.S.O to
aquire: 50 Usage: cast elemental burst
Description: This spell will buffet your enemies with
a random elemental effect. Spell damage is minor.
Spell Name:
Fist of Stone Skill Used: magic.spells.offensive.target GP
Cost: 200 Level of M.S.O to aquire: 80 Usage: cast fist
of stone Description: This spell calls the spirit of the
earth to gather forth into the form of a fist of stone to strike your
enemy. (skill*3)/6 = blunt dmg
Spell Name: Crystal
Shards Skill Used: magic.spells.offensive.target GP Cost:
300 Level of M.S.O to aquire: 95 Spell Usage: cast crystal
shards Description: This spell creates several razor
sharp crystal shards to filet your enemy. (skill*3)/7 = Sharp
dmg
Spell Name: Engulf Skill Used:
magic.spells.offensive.target GP Cost: 250 Level of M.S.O to
aquire: 120 Usage: cast engulf Description: This spell calls upon the earth to rise up and hold your opponent in a mass
of clay. Opponent can still teleport out.
Spell Name: Stone
Hammer Skill Used: magic.spells.offensive.target GP Cost:
150 Level of M.S.O to aquire: 125 Usage: cast stone
hammer Description: This spell let's you conjure a powerful
Hammer, that has the energy and vitality of magic fueling it. Enchant =
skill/30, max is 40. DMG: B(skill/30+70)/(skill/20),
B(skill/20+40)/(skill/40), B50(skill/25), B90/(skill/20), M90/20 Hit:
Averages out to be the first part of DMG +20 Skill Used:
Fighting.combat.melee.blunt
Spell Name: Earth Maw Skill
Used: magic.spells.offensive.target GP Cost: 350 Level of
M.S.O to aquire: 130 Usage: cast earth maw
Description: This spell strikes the target with a large
block of stone, crushing them. (skill*3)/6 = blunt dmg.
Spell
Name: Earthquake Skill Used: magic.spells.offensive.area GP
Cost: 400 Level of M.S.O to aquire: 130 Usage: cast
earthquake Description: Using the powers of the
elements you cause the very earth to rise up and crush your foes. (skill*3)/5
= blunt dmg
Spell Name: Vulcanian Hammer Skill Used:
magic.spells.offensive.target GP Cost: 600 Level of M.S.O to
aquire: 150 Usage: cast vulcanian hammer Description: This spell draws upon the molten earthen core to form a huge Vulcanian
Hammer. DMG: B60/(skill/15), B50/(skill/15), F50+(skill/15),
M40+(skill/15) HIT: MIS/22 + ( 0 to MIS/44 ) SKill Used: Minimum 250 in
f.c.m.b
Spell Name: Volcano Skill Used:
magic.spells.offensive.area GP Cost: 450 Level of M.S.O to
aquire: 150 Usage: cast volcano Description: Using the powers of the elements you create an erupting volcano under your
foes. (skill*3)/7 = Fire dmg, (skill*3)/7 = blunt dmg,
Spell
Name: Earthen Hammer Skill Used:
magic.spells.offensive.target GP Cost: 350 Level of M.S.O to
aquire: 150 Usage: cast earthen hammer
Description: This spell forms a solid pillar of dense
stone to strike down your foes. Is set for 1K blunt dmg,
Defensive Spells
Spell Name: Improved
Amrour Skill Used:
magic.spells.defensive.target magic.spells.defensive.self GP Cost:
100 Level of M.S.D to aquire: 50 Usage: cast improved armour
Description: A protective spell that helps augment your
current armour.
Spell Name: Iron Defense Skill Used:
magic.spells.defensive.target magic.spells.defensive.self GP Cost:
300 Level of M.S.D to aquire: 100 Usage: cast iron defense
Description: A protective spell that helps augment your
current armour. The essence of stone will form a weightless suit of armour
around your target AC Sharp : M.S.D /9 + sometimes 150 AC Blunt : M.S.D /9
+ sometimes 150 AC Pierce : M.S.D /9 + sometimes 150 AC Fire : M.S.D /9 +
sometimes 150
Spell Name: Earthen Guard Skill Used:
magic.spells.defensive magic.spells.defensive.self GP Cost:
450 Level of M.S.D to aquire: ??? Usage: cast earthen guard
Description: This spell summons the hazy form of a large
earthen hand to surround the recipient The hand is invisible, but appears
briefly when the wearer is struck in combat. AC:S150, B350, P150, F200, C50,
Air50, Psionic50. All get a random 50 max bonus. This spell is SET IN STONE.
M.S.D does not make it any better or worse!
Spell Name:
Stoneskin Skill Used:
magic.spells.defensive.target magic.spells.defensive.self GP Cost:
800 Level of M.S.D to aquire: 150 Usage: cast stoneskin
Components: pinch of diamond dust Description: This spell causes the targets skin to harden and become stone-like. Any
attack made will have to break through the stoneskin before it could do any real
damage. Hits = [12 + skill/230 ] + 1
Miscellaneous Spells
Spell Name: Summon
Mephit Skill Used: magic.spells.misc GP Cost: 90 Level
of M.S.M to aquire: 25 Usage: cast summon mephit
Description: This spell will summon a mephit of a random
type to attack your enemy. A mephit is a small type of elemental creature.
Type 'dismiss mephit' to get rid of mephit.
Spell Name:
Elemental Bonding Skill Used: magic.spells.misc GP Cost:
400 Level of M.S.M to aquire: 120 Usage: cast elemental
bonding Description: This spell allows you to magically
repair armour and weapons. The object must be on the ground.
Spell
Name: Summon Soldier Warwizard Skill Used:
magic.spells.misc GP Cost: 400 Level of M.S.M to aquire:
125 Usage: cast summon soldier warwizard
Components: small onyx Description: This spell
will summon a warrior to attack your enemy. Type 'dismiss soldier' to get
rid of Soldier. All stats are 1/2 that of Hero, see below.
Spell
Name: Earthen Might Skill Used: magic.spells.misc.target GP
Cost: 400 Level of M.S.M to aquire: 140 Usage: cast
earthen guard Components: pinch of diamond
dust Description: This spell calls upon the forces of earth to
transform your muscles to rock hard granite. One point of strength is added
for every 100 points of bonus in m.s.m to a maximum of 25.
Spell
Name: Shatter Skill Used: magic.spells.misc.target GP
Cost: 350 Level of M.S.M to aquire: 125 Usage: cast
shatter Description: This spell causes the strength of
the material of your opponents weapon to weaken.
Spell Name:
Summon Hero Warwizard Skill Used: magic.spells.misc GP Cost:
700 Level of M.S.M to aquire: 150 Usage: cast summon hero
warwizard Components: small onyx Description: This spell will summon a hero to attack your enemy and protect you. The
hero will follow you. Type 'dismiss hero' to get rid of Hero. Hero lvl:
140 to 160 Hero HP: 14K to 16K Name hero? = 'type name hero (max 8
charactors)'
Special Spells
Spell Name: True Sight Skill
Used: magic.spells.special GP Cost: 600 Level of M.S.S. to
aquire: 60 Usage: cast true sight Description: This
spell allows the caster to detect hidden or invisible
targets.